Estate buildings
Produce goods on your estate. Match the right profession and specialist. Training raises production speed up to 250%.
Who runs buildings and how fast they work
Workers & estate · EA5
Workers run production buildings, community upgrades, trade booths, and your ship.
Produce goods on your estate. Match the right profession and specialist. Training raises production speed up to 250%.
Assign workers to construct shared town buildings, including the endgame statue.
Academy and Library train or pair workers. Each class takes 12 hours.
Your personal booths in town. Assign Salesmen and Bargainers to sell. Other workers can sell there too but less effectively.
Organizers help learners earn research points faster. Researchers generate blue vials for your tech tree and building unlocks.
Only the Captain commands the ship. Faster repair, battles, and moving goods between estates and towns.
Build speed 150% on any building construction.
Build estate and community buildings faster.
Learn and teach 150% faster at Academy, Town Library, and guild Laboratory.
EA6 (16 Jun 2026): Smart/Intelligent bonus drops to +25% instead of +50%. Confirm on your server after launch.
Strong workers haul 3 goods per trip from the start. Normal workers carry 1. Five carry upgrades in the tech tree add 1 each. Fully upgraded caps are 6 for normal workers and 8 for the Strong trait.
A second trait is possible on about 5% of workers.
Each town level up, pick one of three random workers. Specialists, Captain, Salesman, or Bargainer. Reroll one slot for 20 pearls. Each reroll costs 20 pearls more.
Training at Academy or Library moves a worker up one tier. Each step adds 50% production speed.
Wrong profession
100% to 150%
Worker is on the wrong profession for this building. Starts at 100%. Can train up to 150%.
Right profession, wrong specialist
150% to 200%
Correct profession family but not the named specialist. Pioneer starts at 150%. Can train up to 200%.
Building specialist
200% to 250%
Named specialist on the matching building at 200%. Academy training reaches 250%. Pioneer never passes 200%.
Stack manifests, mayor bonus, rest bonus, and building upgrade ×% on top of these tiers.
For building unlock, roads, and delivery rules see the production buildings guide. Browse every specialist in the worker reference cards.
Academy and Library raise production tiers. Guild Laboratory earns research points. Each class takes 12 hours.
Town Academy
Train workers across professions while off assignment. Each class takes 12 hours.
Town Library
Pair workers in the same profession line. Different specializations trade skill. Identical pairs earn research points. Each class takes 12 hours.
Guild Laboratory
Organizers speed RP for learners. Researchers generate blue vials for your tech tree. Each class takes 12 hours.
Pioneer, Captain, Salesman, and Bargainer sit outside the specialist grid.
Pioneer
Generalist that covers gaps until specialists arrive
Flexible production, seller and construction
150% production speed and can reach 200% while learning at Academy. Cannot learn at Library. Can construct and sell at market booths but less effectively.
Can learn / do
Limitations
Captain
Only worker who can command the ship
Ship command, repair and sailing. Main skill regenerates ship health.
Ship regeneration base 200% up to 250%. Can teach regeneration to other workers up to 200% and to other Captains up to 250%.
Can learn / do
Limitations
Salesman
Fastest market booth selling
Market booth selling speed
Assign to market booths. Base sell speed 200% up to 250%. Other workers can sell in booths but less effectively.
Can learn / do
Limitations
Bargainer
Higher prices at market booths
Market booth selling price
Assign to market booths. Base selling price 120% up to 125%.
Can learn / do
Limitations
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