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Port Liberty ToolsFan-made · not Travian Games

Site updates

What's new

Everything we ship on port-liberty.tools: tools, databases, wiki pages, and site UX.

Not listed here: changes inside the game itself. For the live EA6 in-game patch, see EA6 changes. For the announced next patch, see the EA7 sneak peek.

Last updated 27 July

Tips & shortcuts17 shortcuts

What's live today

Game reference

EA7 changes (starts 4 August) · EA6 changes (in-game patch notes, not site updates)

Recent highlights

  • Production calculator unlocked (workers, bonuses, Estate walk, shareable setups)
  • Auction personalities catalog unlocked (~49 cards with portraits, effects, and profession filters)
  • Manifest cards catalog unlocked (profession filters; Movement ranked after Production)
  • EA7 guide (starts 4 August)

Timeline

Full history, newest first.

July 2026

27 July

Features

  • Tools — Production calculator: hourly output for any Production Building with workers, Building upgrades, Techtree, up to four Manifest Cards, one Personality Auction, Mayor and Rest bonus, plus Estate walk time in Advanced. Simple/Advanced modes, shareable setups, and deep links from building cards.

Improvements

  • Tools — Calculator stacks Rest bonus (+50% while banked idle time lasts) with Mayor, Manifest Cards, and Personality Auction; Advanced walk uses per-input Road distances and Dirt/Cobble speeds.

26 July

Features

  • Database — Full Auction personalities catalog: guild Personality Auction buffs with portraits, effects, bios, ranking, and filters.

Improvements

  • Database — Auction portraits served as WebP; SEO (canonical, Open Graph, JSON-LD) for auctions, manifests, and the EA7 guide.
  • Database — Profession dropdown filters on Manifest cards and Auction personalities (same families as workers). Movement category ranked right after Production.

24 July

Features

  • Wiki — EA7 changes: starts 4 August 2026. Personality Auctions grant Mayor Decision Points, Predonations, Chapter 5 estate tech, Wholesale and worker UX. Pre-register CTA; EA6 remains the live patch guide until launch.
  • Database — Full Manifest cards catalog with in-game card art.

Improvements

  • Wiki — Dedicated EA7 wiki icon (same style as the EA6 icon).
  • Database — Sticky mobile filters on goods, buildings, and workers lists.
  • Database — Verified EA6 badge on the manifests page.
  • Goods — EA6 reputation coverage finished for remaining Chapter 4 goods, including King demand values.
  • Goods — Updated max wholesale for Chapter 4 goods.
  • Goods — Goods Calc UI clearer.
  • Site — Sitewide stamp is now Verified EA6 (no longer says EA5 verified with EA6 still being tracked).

22–23 July

Improvements

  • Goods — EA6 reputation for remaining Chapter 3 goods.
  • Buildings — EA6 production-per-hour base rates verified in-game for Chapter 1–3 buildings.

13 July

Improvements

  • Goods — EA6 reputation for mixed Chapter 2–3 goods (community and King demand).

1–4 July

Improvements

  • Goods — EA6 reputation for Chapter 2 goods (community and King demand).

June 2026

28–30 June

Improvements

  • Goods — EA6 reputation for mixed Chapter 1–2 goods (community and King demand).

26 June

Features

  • Buildings — Upgrade cost calculator on building cards (keeps your inputs while you browse).

Improvements

  • Buildings — Calculator UI polish; last upgrade step shown in the cost breakdown.

24–25 June

Improvements

  • Goods — King demand and Calc rounding for already verified goods.
  • Goods — EA6 reputation for Chapter 1 goods.

23 June

Improvements

  • Goods — EA6 reputation for Chapter 1 goods.
  • Wiki — Getting started: Pioneer quest tips (including the town donation step).

21 June

Features

  • Wiki — Getting started guide expanded: onboarding panels, guild section, pearls/chapter packs, estates, pirate blockades, Royal Fleet vs King's Fleet battle disambiguation.

Improvements

  • Wiki — Getting started Start here quick-nav, skip-ahead links, grouped sidebar TOC (Arrive · Setup · Habits · The round · Combat · This site).
  • Wiki — Section order puts quests, buildings, hire, and daily loop before chapter timers; daily loop uses a six-step panel.
  • Wiki — First buildings section: clickable layout builder and production chain cards; read time shown in guide hero.
  • Wiki — Links out to workers and buildings guides instead of repeating those details.

20 June

Features

Improvements

  • Goods — First EA6 reputation values on goods cards: each card shows Community donation and King demand separately instead of the old EA5 estimate.
  • Goods — Calc on goods cards now breaks down community vs King demand (EA6-updated goods show both; others still use an older estimate until updated).
  • Database — Workers and buildings card footers, section copy, and clearer cross-links between database and wiki.
  • Site — Clearer sitewide stamp: EA5 verified data · EA6 changes tracked in progress.
  • Layout builder — Palette info tooltips: extensions, recipe chain, and placement notes on hover.
  • Site — Better search-engine summaries for goods, workers, and buildings pages.

Fixes

  • Cards — Goods and building tooltips and footer buttons behave the same way.

16–18 June

Improvements

  • Layout builder — Harbour map: tavern and harbour storage are separate regions (matches in-game layout).

Fixes

  • Layout builder — Rotating a building while drag-moving no longer breaks on odd-shaped footprints.
  • Layout builder — Selecting a new building from the palette closes an open building menu (no stuck overlay).

15 June

Features

  • Site — Branded 404 page with links back to live tools.

Improvements

  • Layout builder — Optional flip rotated sprites when a rotated building looks mirrored wrong.
  • Site — `/database` shortcut now goes straight to goods.

Fixes

  • Production tree — Graph scrolls into view when you pick a good from the list.
  • Site — Reference card grids no longer jump on very wide screens.

14 June

Improvements

  • Production tree — Hand-tuned default layouts so chains read clearly instead of a random tangle.
  • Production tree — Mobile and desktop polish: Fit in fullscreen, pan/zoom kept inside the graph, controls visible in landscape.

Fixes

  • Production tree — Tap and long-press on mobile no longer fight the graph; rotation fixed in some orientations.

13 June

Features

  • Site — New homepage: hero, tools grid, wiki teaser, clearer paths for new players.
  • Site — Header search across goods, live tools, and unlocked wiki pages.
  • Site — Contact page and expanded About credits.

Improvements

  • Site — Full rebrand: icons, colors, navigation, link previews when sharing on Discord or social (large preview image, no duplicates).
  • Site — Canonical domain `port-liberty.tools`; cleaner database explorers; production tree and layout builder polish.
  • Homepage — Builder screenshot preview can auto-expand after a few seconds (click still works instantly).

Fixes

  • Site — Favicon and social preview images match the brand mark.

8 June

Improvements

  • Layout builder — Extension badges on palette cards; tiny footprint preview grid; field tiles can sit on road cells where rules allow.
  • Database — Same filter/search pattern on goods, workers, and buildings pages.
  • Layout builder — Sharper PNG map export.
  • Data — Building footprint orientations corrected on several cards.

Fixes

  • About — Mobile table of contents easier to tap.

4–7 June

Improvements

  • Site — About page: mission, credits, disclaimer, official links.
  • Reference — EA6 changes wiki page — what changed in the game patch (not site updates).
  • Site — Navigation and visual rebrand.
  • Layout builder — Undo groups a whole road paint stroke into one step (not one undo per tile).
  • Layout builder — Faster palette filters and validation on large layouts.

3 June

Features

  • Layout builder — Major upgrade: chapter-accurate maps, road painting, field extensions, layout problem checks, import/export layout files, share link, PNG export, region labels, harbour storage link.

Improvements

  • Layout builder — Palette filters by profession and production chain; hover placement preview; orphan-road checks.

Fixes

  • Layout builder — Road visuals, palette drag-and-drop, PNG export in production, estate picker, stamp clicks near deposit zones.

May 2026

28 May

Site launch

Features

  • Site — Port Liberty Tools goes live: fan wiki shell, structured game data, and reference databases.
  • Database — Goods, workers, and buildings searchable card indexes with chapters, recipes, and footprints.
  • Tools — Production chain tree and an early layout builder (big layout upgrade shipped 3 June).
  • Calculators — Calc on each goods card (reputation) and each building card (production output estimate).

Fixes

  • Goods — Calculator modal works on iPhone; layout tightened on small screens.
  • Workers — Utility roles filter no longer crashes; Salesman utility skills restored in data.

Tips & shortcuts

Handy things that are easy to miss. We keep this list updated as tools grow.

Layout builder10 tips
  • Place a building

    Drag from the palette onto the map, or click a palette card then click the map.

  • Cancel modes

    Esc clears stamp, road, extension, and drag modes. Right-click empty map area also cancels.

  • Building actions

    Click a placed building to open its menu — rotate, auto-fill fields, auto-route to warehouse, clear fields, delete.

  • Delete selection

    Delete or Backspace removes the selected building or extension.

  • Roads

    Click or drag to paint. Drag from an existing road tile to erase.

  • Undo

    Road paint strokes undo as one step.

  • Share & save

    Share link copies a restorable URL; Export JSON or PNG to archive or send elsewhere; Import JSON to load a file.

  • Map view

    Toolbar Fit reframes the estate; Flip rotated sprites fixes awkward mirrored art.

  • Palette info

    Hover the (i) on palette tiles for extensions, recipes, and placement notes.

  • Filters

    Narrow the palette by profession, production chain, or chapter scope.

Production chain tree2 tips
  • Mobile

    Open fullscreen, then Fit to see the whole chain; pan and zoom stay inside the graph.

  • Pick a good

    Choosing a good from the list scrolls the graph to that node.

Database & wiki5 tips
  • Goods Calc

    Opens reputation math; EA6-verified goods show community vs King demand separately.

  • Building Calc

    On building cards: production estimate and upgrade cost (keeps your inputs while you browse). Full calculator opens the standalone tool with the same setup.

  • Production calculator

    Open the tool. Switch Advanced for Estate walk, input Building upgrades, and per-worker picks. Share link copies your setup; Rest bonus and Mayor sit under Bonuses.

  • Search

    Header search finds goods, tools, and unlocked wiki pages.

  • Game patch vs site

    EA7 changes / EA6 changes = in-game patch · this page = website updates.

We add an entry when something player-visible ships: new tool, database update, wiki unlock, UX fix, or performance win you might notice. Small copy tweaks and behind-the-scenes maintenance usually are not listed.

Questions or something missing? Get in touch